I often wonder if other designers actually do aim to practice and enhance their skills outside the studio. Working on personal projects is something I’ve become accustomed to over the 15 years of pushing pixels.

Some might think it’s crazy to take on such a challenge; I work as a freelancer, run a small product design company and I’m a father of two energetic children. However, I don’t do much in the evenings like watch TV and I’ve always viewed my work as a hobby. I feel greatly rewarded by experimenting with new software or having the ability to develop my skills in a fun way. At almost 40 years old, there’s no sign of slowing down. I’m still enjoying what I do every day.

So, here goes for my day 1 challenge; Design a sign up screen. The brief is very loose and open to all sorts of interpretation. For me I’d like to see how I can create some quick concepts focusing on both the UX and the UI.

I will also be releasing every challenge as a free download file in Sketch format. Please use these resources in your projects but please do not resell them. All I ask is for some kudos in return. Sharing is caring 😉


Day 1: Sign Up

In this instance I wanted to have a new take on the sign in approach by adding a layer of authentication that uses eye scanning. Maybe a bit far fetched but I reckon not too far away from being main stream. Imagine being able to log in to your favorite website without actually interacting with UI, or what about authenticating a bank payment by scanning your eye – no more sending codes to your phone and then having to enter them into the web view – something that has a lot of risks attached if your phone and laptop were stolen or hacked. I think this would be a great start to thinking about how we can interact in a non-UI way. Just imagine the possibilities.


Day 2: Credit Card Checkout

For this challenge I wanted to see if I could focus on a bottom up interaction instead of the traditional top down method. As devices are getting bigger each year and our reach more strained, I focused on adding the interactions to the lower part of the view as a way to challenge user expectations.